Guillermo is a seasoned Concept Artist with extensive experience as a Creative Director in the gaming and entertainment industry.
With over 10 years of experience, Guillermo has proven his ability to lead creative teams and bring imaginative worlds to life, which has been showcased through his work at renowned studios like Fun Dog Studios, Crystal Dynamics, Wargaming, and Universal Studios.
His passion for pushing the boundaries of game design and dedication to fostering a collaborative and innovative work environment make him a valuable asset to any studio.
//Key Skills//
Concept Art: Experience crafting high-quality concept art for characters, environments, logos, splash screens, and prop designs that enhance gameplay and narrative immersion, as well as providing detailed feedback to outsourcing teams.
Creative Direction: Proficient in steering the overall creative vision and ensuring alignment with client objectives and player expectations. Guillermo excels in defining the game's look and feel through strategic planning and providing written and visual feedback to various departments, from gameplay design to level design. He has created compelling storylines and facilitated visual design boards for executives and investors on successful projects.