FUN DOG STUDIOS, I spearheaded the development of a first-person shooter prototype for an announced title, collaborating closely with the CEO/Creative Director and a small, multidisciplinary team to define and execute the game's visual identity.

For The Forever Winter, I developed decals, concept art, and 3D assets, and offered visual feedback on level design, UI integration, refining player navigation, and enhancing environmental storytelling.

Concept Development for The Forever Winter

Decals, concept art, and 3D assets crafted to help define the project’s tone, functionality, and atmospheric world.

Client
FUN DOG STUDIO

Year
2024

WARGAMING, I help redefined the visual identity of World of Tanks Modern Armor, collaborating with the Creative Director and Executive Producers to deliver a more immersive, cinematic player experience that honored the franchise’s legacy.

For World of Tanks Modern Armor, I played a key role in redesigning the garage and UI, exploring splash screens and logos, and integrating cross-brand content from Hot Wheels, G.I. Joe, and WWE—blending iconic visuals with the game’s atmosphere to enhance narrative, brand cohesion, and global appeal.

Concept Development for WoT Modern Armor

Garage redesigns, UI concepts, splash screens, logos, and cross-brand integrations crafted to define the game’s tone, functionality, and cinematic atmosphere.

Client
War Gaming

Year
2022

UNIVERSAL STUDIOS JAPAN, I collaborated with Art Director Adam Milicevic to recreate iconic environments for Resident Evil Biohazard: The Extreme, delivering a hyper-authentic, immersive attraction inspired by the franchise’s most haunting locations.

For Biohazard: The Extreme, I designed detailed 3D environments and props, including Raccoon City Police Station and underground labs, optimized lighting, materials, and 3D-printed life-sized assets to faithfully capture the cinematic horror of the Resident Evil universe.

Concept Development for Resident Evil Biohazard: The Extreme

3D environments and props, including Raccoon City Police Station and underground labs.

Client
Universal Studios JP

Year
2019

CRYSTAL DYNAMICS: As an Outsourcing Concept Artist, I guided the adaptation of Marvel’s iconic comic book outfits for the Avengers, collaborating with internal teams and outsourcing partners to ensure a seamless blend of authenticity and in-game style.

For Marvel’s Avengers, I preserved the essence of classic designs while delivering detailed documentation, visual feedback, and material callouts, streamlining vendor output and reinforcing both Marvel’s legacy and Crystal Dynamics’ distinct art direction.

Outsource Concept Art Leadership for Marvel’s Avengers

Led adaptation of Marvel costumes with detailed documentation and art direction to ensure authenticity, consistency, and style cohesion.

Client
Crystal Dynamics

Year
2022

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CONCEPT ART